AYSO Area 1-P
1999 - 2000 SEASON
Allstar Tournament
Guidelines
SCHEDULE:
The tournament will be held
on four (4) Sundays, January 9, 16, 23 and 30, 2000 for all divisions, and
one (1) Saturday, January 29, 2000 for boys divisions. (Feb. 5, 6, &
weeknights during the tournament are held as rain dates - if necessary,
additional Saturdays and Sundays in Feb. may also be used). All regions /
divisions will play on the first three (3) Sundays (& Sat.). The top
four teams in each division will return the last Sunday to play in the
semi-final and final games. A detailed schedule by division is attached.
FORMAT:
World cup format with each
team in every division playing every other team in their division in a
round robin format on the first three (3) Sundays (& one [1]
Saturday). Most teams will play two (2) games per day, with a minimum,
when possible, of two (2) hours rest between games. During round robin
play there will be NO OVERTIME, TIES STAND. Teams earn points per game
based on the schedule below. The top four (4) teams, based on points,
return the last Sunday for semi-final and championship games, played as
standard FIFA games with overtimes and kicks from the mark, if needed.
Winners of the championships may advance to the Section 1 tournament March
5.
RULES:
The tournament will be
conducted under AYSO National rules and regs, Section 1 rules and regs and
Area 1-P tournament rules. (See all attached.) Any variations to these
rules used by individual regions during the regular season are not in
effect tournament wide. (Variations not in effect can include, but
are not limited to, such things as 3/4 game play for every player, not
having the same player as goal keeper the entire game, etc.) If your
region requires your team to adhere to regional variations during area
play, then that is for your team only. Also, per national rules, no
free substitution during overtime; substitution only at the start or
between periods.
POINT SCORING SYSTEM:
An accumulated point system
will be used for round robin games with points awarded as follows:
Win = 6 points
Tie = 3 points (0-0 tie
scores 3 points, no shutout point)
Loss = 0 points
Shutout = 1 additional
point
Goal differential = 1
additional point each, up to a maximum of 3 points. (Differential =
Goals for minus
Forfeit = Scored as 1-0
= 8 points goals against)
Maximum points per game
= 10
Tie breakers, if necessary,
to determine top four teams to advance to semi-finals:
1. Prior head to head
play.
2. Fewest goals allowed.
3. Highest total goal
differential.
4. Coin toss.
LENGTH:
Round robin games (1st
three days): Semi-final
/ final games:
Division U-10(5): 20 min. /
half, 40 min. total. Division U-10(5): 25 min. / half, 50 min. total.
Division U-12(4): 25 min. /
half, 50 min. total. Division U-12(4): 30 min. / half, 60 min. total.
Division U-14(3): 30 min. /
half, 60 min. total. Division U-14(3): 35 min. / half, 70 min. total.
Half-time:
All games: 5 minute
minimum - 10 minute maximum, referee's discretion.
Overtime:
(Semi-final and final games only)
Division U-10(5): 5 min.
per period, 10 min. total, both periods played in their entirety.
Division U-12(4): 7 min.
per period, 14 min. total, both periods played in their entirety.
Division U-14(3): 9 min.
per period, 18 min. total, both periods played in their entirety.
Between the end of
regulation play and the first overtime period: 3 min.
Between each overtime
period and between overtime and shoot-out: 2 min.
These are not to be lengthy
water and orange breaks or the schedule will fall behind.
Kicks from the penalty
mark ("Shoot-out"):
15 minutes has been
allocated.
Shoot-outs in semi-final
games will, if possible, move to the separate shoot-out goal. Shoot-outs
in final games will, if possible, take place on the field used for the
game.
NOTE: IF YOU ARE SCHEDULED
TO SET UP AND CHALK THE FIELDS AT THE BEGINNING OF THE DAY AND THE FIELD
IS NOT READY ON TIME, THE TIME WILL BE DEDUCTED FROM YOUR GAME. THE
SCHEDULE WILL STAY ON TIME! CHECK THE SCHEDULE AND HAVE VOLUNTEERS LINED
UP!
FORFEITS:
Teams have ten (10) minutes
from the scheduled start time to be ready with a minimum of seven (7)
players, or a forfeit will be declared in the opposing team’s favor.
CHECK-IN:
Each coach and his / her
entire team needs to report for check-in with the field official 45
minutes before the start of every game. It is the coach's
responsibility to report for the check-in; the field official will not
track you down. If you forget and are late, the time will come off your
game. At check-in the coach will be asked for a filled out line-up card
and copies of each player's region issued registration form. FAILURE TO
HAVE A SIGNED IN INK REGISTRATION FORM FOR EVERY PLAYER WILL RESULT
IN THAT PLAYER BEING INELIGIBLE TO PLAY. NO EXCEPTIONS! Line-up
cards need to list all players on the team's roster, in uniform
number order, with any absences noted and a reason stated. Each player
will be checked for uniform correctness, shin guards and absence of all
jewelry of any kind. (No earrings of any kind will be allowed for any
reason. Friendship bracelets are at the referee's discretion.) Each
player will also be asked one or more questions based on information
appearing on his / her registration form to insure that the player on the
form is the player presented. After the official is satisfied that the
player is correct, the player will be issued a color coded wrist band. By
wearing the wrist band throughout the entire tournament, team check-in at
every subsequent game will go very quickly, as the player will not need to
be asked any verifying information. Removal or loss of the wrist band will
require that the player resubmit to the verification process to obtain a
replacement. All players must have a wrist band, of the proper color, to
be eligible to take the field. Any attempt to present a player as being
someone else or a "ringer", whether caught at check-in or
anytime later, will result in the team forfeiting that game, the
suspension of that player, and the suspension of the coach. Late arriving
players still must be checked-in by the field official, verified and a
wrist band issued or checked. After check-in is completed any changing of
uniforms will require a new check-in. Any changing of players is
prohibited and will result in the team's forfeit of that game.
RAIN-OUT:
The rain-out phone number
is 310-559-9278. If you are in doubt about the game being played, call. DO
NOT ASSUME THAT BECAUSE IT IS RAINING AT YOUR HOUSE THAT THE GAMES ARE
CANCELED. CALL AND CHECK. Do not forfeit because you made a wrong
assumption. Entire rained out days will probably shift to the next
weekend. PARTIAL RAINED OUT DAYS WILL PROBABLY BE PLAYED AT NIGHT DURING
THE WEEK. You will be notified.
CONDUCT:
Remember that AYSO soccer
should be fun for everyone. Respect the players, your opponents, their
coaches and parents and most of all the referees. Offer the referees water
and oranges at half-time and game's end. Anyone exhibiting unsporting
behavior will be told to leave the fields. Please pick-up all trash, we
loose our permits for littered fields; we have no maids. NO DOGS OR OTHER
PETS ARE ALLOWED AT THE FIELDS!
SCOREBOARD:
Posted at the field and at
the Area 1-P website: www.ayso1p.org. Also, by calling 310-837-9138 you
can hear the results of the tournament. Scores will be posted here after
approximately 7 p.m. game days. You may call this number 24 hours a day.
QUESTIONS / PROBLEMS:
Eric "E Z"
Zeehandelaar
Area 1-P Director
(Day & Eve): 310-559-9278
(Game day / field phone): 310-962-3949
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